Collectible toys, games, video games, and video game collectibles can be found everywhere, from toys to video games to movie theater décor.
And as a hobby, they’re also an incredibly fun and valuable source of income.
In fact, collecting is now the third-most lucrative occupation in the U.S. With a reported $21 billion in sales in 2016, collecting can be a lucrative career for some.
But, as a result of a new report from CBS News, collectors may not always be getting the best bang for their buck.
The report, which examines how the industry is handling collectibles and their potential for profit, highlights a wide variety of collectibles that are potentially worth collecting.
Collectibles are becoming increasingly popular as hobbyists increasingly want to own collectibles as part of their personal collection.
But for the most part, collecting isn’t being rewarded in the way you might expect, according to the report.
Some of the problems in the industry are related to the fact that collectibles aren’t getting the attention they deserve.
Some collectibles are getting attention, but aren’t being collected The report says collectors are often ignored or treated with less respect than other types of collectible.
For instance, in a survey conducted by Consumer Reports in 2015, just 1 in 5 collectors said they were interested in collecting collectibles.
Of those, about 60 percent of collectors were not aware that collecting was a hobby and only 6 percent were interested.
Other collectibles were less well-received, as one in 10 collectors said that they would only collect collect if they were given a gift certificate.
While the survey also showed that some collectors didn’t know how to read and write, the majority of collectors didn’s not understand the concept of currency.
And while the average collector might be interested in owning a few collectibles like collectible figurines, the average consumer wouldn’t be interested if they weren’t getting paid.
“Collectors are often treated like a hobby with no potential for profits,” said Liz Ehrlich, director of consumer advocacy at Consumer Reports.
“The problem is that many collectors are simply not taking the time to understand the risks and potential rewards of collecting collectible products.”
A few examples from the report are the following: Video games: While collectibles have been gaining popularity, video game collectors aren’t receiving the same recognition as collectible toys.
Consumer Reports said that a 2015 survey found that the average video game collector in the United States was not aware of the dangers associated with collecting collectables.
While many collectors aren�t aware of this fact, there is still a stigma attached to buying collectibles from video game publishers.
“If you�re going to buy collectibles you have to know what you are getting yourself into,” said Ehrlein.
“For some, this is an easy sell because they�re getting the toy for free and then selling it for $20.”
Video games are often priced in terms of dollars, so it�s possible for a collector to purchase one of the collectible games for $60 and sell it for hundreds of dollars later.
However, because collectibles don�t necessarily make the most money, most video game retailers don�ts want to give them away.
Ehrlelich said that some video game companies are actually charging collectors for their collectibles when they�ve sold them for less than the retail value of the item.
For example, some video games will charge $1,000 for a game of Super Mario Bros. 3, but a collector would need to sell the game for $400.
Some video game developers will even require a credit card payment if a collector purchases a game for less then the retail price.
Toys: Toys are a popular collectible hobby.
But despite the growing popularity of collecting, they aren�ts always getting the recognition that they deserve, according the report, titled The Future of Collectibles: A report on collectibles by Consumer Report.
Consumer reports surveyed consumers to determine how their consumer spending habits were changing, and what consumers are interested in and want to collect.
Consumers were also asked how much they wanted to spend on collectible items, and whether they are planning to purchase collectibles in the future.
“While some collectors are being recognized for their work, the overall value of collecting remains a largely undervalued hobby,” said Consumer Reports CEO Mark Kantrowitz.
“With more than $21.5 billion in retail sales, the demand for collectibles is growing exponentially, and the industry needs to recognize this and continue to create opportunities for collectors.”